Unity android project doesn't run on emulator

My game runs just fine on Unity but it doesn’t run on emulator after exporting as android project. I have tried 32bit and 24bit buffer but it seems doesn’t work neither. I still have no idea how to solve this issue after updating Unity to the latest version (4.5.4f1).

Here is the info in Logcat.

09-25 10:32:35.258: E/Trace(691): error opening trace file: No such file or directory (2)
09-25 10:32:35.888: D/dalvikvm(691): Trying to load lib /data/data/com.company.game/lib/libmain.so 0x4119a420
09-25 10:32:35.958: D/dalvikvm(691): Added shared lib /data/data/com.company.game/lib/libmain.so 0x4119a420
09-25 10:32:37.058: D/gralloc_goldfish(691): Emulator without GPU emulation detected.
09-25 10:32:37.838: D/libEGL(691): Emulator without GPU support detected. Fallback to software renderer.
09-25 10:32:37.838: D/libEGL(691): loaded /system/lib/egl/libGLES_android.so
09-25 10:32:37.848: E/Unity(691): [EGL] No suitable configuration found that matches the minimum critera.
09-25 10:32:37.848: E/Unity(691):
09-25 10:32:37.848: E/Unity(691): (Filename: Line: 203)
09-25 10:32:37.858: E/Unity(691): [EGL] Unable to find an configuration matching minimum spec!
09-25 10:32:37.858: E/Unity(691):
09-25 10:32:37.858: E/Unity(691): (Filename: Line: 197)

I guess it may be something wrong with my game setting. Someone please help.

Hi, which “Graphics Level” have you selected in Unity? If it’s not the “Force OpenGL ES 2.0”, try selecting it. (You can select graphics level by going to “File → Build Settings…” then clicking the “Player Settings…” button and then in the Inspector under the “Other Settings” section you will see the “Graphics Level” option)
Another thing you could try to do is to allow your emulator to use the physical GPU, so it is not emulated.
Also check which Android version is being emulated and which “Minimum API Level” is selected in Unity. Make sure that the Minimum API Level is equal or lower than the one being emulated. (You can find the “Minimum API Level” option just above the “Graphics Level” option in Unity editor)

I had to Edit my Android Virtual Device and check the “Use Host GPU” option to fix this problem.