My game runs just fine on Unity but it doesn’t run on emulator after exporting as android project. I have tried 32bit and 24bit buffer but it seems doesn’t work neither. I still have no idea how to solve this issue after updating Unity to the latest version (4.5.4f1).
Here is the info in Logcat.
09-25 10:32:35.258: E/Trace(691): error opening trace file: No such file or directory (2)
09-25 10:32:35.888: D/dalvikvm(691): Trying to load lib /data/data/com.company.game/lib/libmain.so 0x4119a420
09-25 10:32:35.958: D/dalvikvm(691): Added shared lib /data/data/com.company.game/lib/libmain.so 0x4119a420
09-25 10:32:37.058: D/gralloc_goldfish(691): Emulator without GPU emulation detected.
09-25 10:32:37.838: D/libEGL(691): Emulator without GPU support detected. Fallback to software renderer.
09-25 10:32:37.838: D/libEGL(691): loaded /system/lib/egl/libGLES_android.so
09-25 10:32:37.848: E/Unity(691): [EGL] No suitable configuration found that matches the minimum critera.
09-25 10:32:37.848: E/Unity(691):
09-25 10:32:37.848: E/Unity(691): (Filename: Line: 203)
09-25 10:32:37.858: E/Unity(691): [EGL] Unable to find an configuration matching minimum spec!
09-25 10:32:37.858: E/Unity(691):
09-25 10:32:37.858: E/Unity(691): (Filename: Line: 197)
I guess it may be something wrong with my game setting. Someone please help.