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Question by folkus · Sep 26, 2014 at 12:33 AM · rotationquaternionslerplookrotation

Rotating about and only one axis

Hello Unity community, first post here, hope my question formatting is okay! I'm trying to rotate about the z-axis a tower that is looking at the player who can move around the tower on the X-Y plane. I've tried multiple functions including Vector3.Slerp, Vector3.Lerp, Quaternion.RotateTowards. They seemed to work but, however, all three have a special case that I do not intend the tower to do: when the player is completely be$$anonymous$$nd the tower, the tower chooses to rotate about its local Y-axis (note: it is a 2d platform and I have rotated the tower object so that +Z points at -X, +Y still pointing at +Y, and +X pointing at +Z).
So what I tried instead was using Quaternion.Slerp to rotate the tower, but as soon as I run the following code the tower slerps to and points forward in the positive z-axis.

     Vector3 aimVector = playerPosition - transform.position;
     Quaternion newRotation = Quaternion.LookRotation(aimVector, transform.up);
     newRotation.x = 0.0f;
     newRotation.y = 0.0f;    
     transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, Time.deltaTime * rotateSpeed);
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Answer by robertbu · Sep 26, 2014 at 12:35 AM

You don't want to directly assign the x,y,z values of a Quaternion (rotation) unless you have a firm understanding of the math. You can ac$$anonymous$$eve what you want by:

 Vector3 aimVector = playerPosition - transform.position;
 aimVector.y = 0.0f;
 Quaternion newRotation = Quaternion.LookRotation(aimVector, transform.up);
 transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, Time.deltaTime * rotateSpeed);
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avatar image folkus · Sep 26, 2014 at 08:50 PM 0
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avatar image folkus · Sep 27, 2014 at 01:08 AM 0
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