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Question by JPB18 · Sep 26, 2014 at 01:00 PM · proceduralmapnormalplanet

Generating Normal Map from values.

Hey there!

So I'm currently working on a procedural planet generator, and just managed to create a Texture for it. Now, I want to go to the next step: Creating the Normal Map, also procedural, with the same values from the Texture (which are stored in an float[,] array). So, is there any function in Unity that allows me to do that?

Thanks in advance.

JPB18

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