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Question by Yariok · Sep 26, 2014 at 07:57 PM · input

Event trigger PointerUp on Mobile (Unity 4.6)

I'm trying to implement a really simple behaviour on a button. When it get pressed it calls a function passing a bool set as true and when it get released it calls the same function with false.

So I 've just attached an Event Trigger component to the button (Note: This button is part of the new GUI system that comes with Unity 4.6) and I've added the PointerDown and PointerUp event.

Here a screenshot of my configuration:

alt text

If I try this code within Unity it works... if I build the project for iOS Only the pointerDown event get triggered, the pointerUp is never called. What do you think about that? is there a way to make it works on Mobile ... or maybe is it just a bug of the 4.6 b17 version?

screen shot 2014-09-26 at 19.35.44.png (22.3 kB)
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avatar image Superrodan · Oct 04, 2014 at 02:02 AM 0
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I am having the same problem. The one thing that is slightly different for me is that I DO see a PointerUp function but sometimes. In Unity it works 100% of the time. On mobile it has about a 30% success rate.

I am hoping that by bumping your topic someone will come along and answer it.

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Answer by Superrodan · Oct 08, 2014 at 10:28 PM

I have talked with Unity QA and it seems the mistake I had in my scene was checking a box on my Standalone Input Module that said "Allow Activation on Mobile". In order for my scene to work properly I had to uncheck that box. Now all of my PointerUps and Downs work.

I was building for Android, not iOS so it may not be the same issue, but it sure sounds similar. I hope that helps!

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