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Question by pradeep3043 · Sep 28, 2014 at 07:00 PM · exceptionosc

Assets/OscSendControler.cs(74,34): error CS0120: An object reference is required to access non-static member `OscSendControler.m_Sender'

 > using System.Net; using
 > System.Collections; using UnityEngine;
 > using Rug.Osc;
 > 
 > public class OscSendControler :
 > Singleton<OscSendControler> {          //
 > Sender Instance      private OscSender
 > m_Sender;
 > 
 >     public OscSender Sender { get {
 > return m_Sender; } }
 > 
 >     [InspectorNoteAttribute("Osc", "Port
 > to send to")]     public int RemotePort =
 > 5000;
 > 
 > 
 >     [InspectorNoteAttribute("Osc", "IP
 > Address to send to")]     public string
 > RemoteAddress = "127.0.0.1"; //Adress
 > of the Processing
 > 
 >     protected OscSendControler() { }     
 >     // Use this for initialization     void
 > Start () {
 >                  // Log the start         Debug.Log ("Starting Osc"); 
 >                  // Ensure that the sender is disconnected         Disconnect (); 
 >                  // The address to send to          IPAddress addess = IPAddress.Parse
 > (RemoteAddress); 
 >                  // The port to send to          int port = RemotePort;
 >                  // Create an instance of the sender         m_Sender = new
 > OscSender(addess, port);
 >                  // Connect the sender         m_Sender.Connect ();
 >                  // We are now connected         Debug.Log ("Sender Connected");      }
 >          // Update is called once per frame
 >     void Update () { 
 > 
 >     }              // OnDestroy is called when the
 > object is destroyed     public override
 > void OnDestroy () {         Disconnect (); 
 > 
 >         base.OnDestroy ();      }          private
 > void Disconnect () {
 >                  // If the sender exists         if (m_Sender != null) {
 >                          // Disconnect the sender             Debug.Log ("Disconnecting Sender");
 > 
 >                          m_Sender.Dispose (); 
 >                          // Nullifiy the sender              m_Sender = null;         }     }
 > 
 > public static void sendYellow(){
 >         OscSendControler.m_Sender.Write("y");
 > }
 > 
 > public static void sendGreen(){
 >         OscSendControler.m_Sender.Write("g");
 >     //sp.Write("\n"); }
 > 
 > public static void sendRed(){
 >         OscSendControler.m_Sender.Write("r");
 > }
 > 
 > } 
 > 
 > 


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Answer by robertbu · Sep 28, 2014 at 07:00 PM

Your problem is that 'm_Sender' is not static and therefore you will have a different instance of the variable for each instance of the class. But the functions you use to access m_Sender' are static. They both (variable and functions) need to be either static or not static.

For future posts, use the 101/010 button for formatting your code, not the quote button.

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