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Question by jaja1 · Sep 28, 2014 at 11:07 PM · guitextfieldfocus

GUI.FocusControl & GUI.SetNextControlName doesn't work

I am trying to get set the focus to a text field when the user presses backslash. Here's the code I have tried to implement, but when I press backslash the textfield is not focused. I have indeed confirmed that the unity is detecting the key press so that's not the issue:

 void OnGUI ()
     {
         if(Application.loadedLevel != 0 && Application.loadedLevel != 1)
         {
             #region chat
             //chat stuff
             GUI.SetNextControlName("localChat");
             localChatMsg = GUI.TextField(new Rect(Screen.width*0.01f, Screen.height*0.96f, 180, 22), localChatMsg, 100);
 
             if(GUI.Button(new Rect(Screen.width*0.25f, Screen.height*0.96f, 50, 22), "Send"))
             {
                 _Mukizuserver.SendLocalMessage(localChatMsg);
                 localChatMsg = "";
                 GUIUtility.keyboardControl = 0;
             }
             if(Event.current.keyCode == KeyCode.Return && Event.current.type == EventType.KeyUp)
             {
                 _Mukizuserver.SendLocalMessage(localChatMsg);
                 localChatMsg = "";
                 GUIUtility.keyboardControl = 0;
             }
             #endregion
 }
 
 void Update () 
     {
         //enable chat by pressing backslash
         if(Input.GetKeyUp(KeyCode.Backslash))
         {
             GUI.FocusControl("localChat");
         }
 }

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avatar image jaja1 · Oct 01, 2014 at 01:13 PM 0
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bump ...the problem is still eminent.

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Answer by unimechanic · Oct 03, 2014 at 02:36 PM

Check t$$anonymous$$s: http://forum.unity3d.com/threads/simple-dynamic-list-editor.188202/#post-1512342

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avatar image jaja1 · Oct 09, 2014 at 10:03 PM 0
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Thanks @unimechanic !! I fixed the problem by checking whether the backslash key was pressed in update and turning a boolean variable true. Then in OnGUI I focused the control to the chat in an if statement and reverted the boolean to false.

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Answer by JasonWorks · Mar 22, 2018 at 05:17 PM

I've also come across t$$anonymous$$s issue - I believe GUI.FocusControl doesn't work outside of OnGUI.

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