Hello,
I am setting up a falling sprite to bounce off another one using a Physics2D material. It works well, but my problem is right now the amount the sprite bounces is based on how fast it’s falling when it hits. I really need to to bounce at a locked velocity (Meaning, when it leaves the object it is bouncing off of, it leaves at the same speed no matter how fast it was going when it hits). Can I do that using the existing physics (as I’d like everything else to work as it is), or do I need to write it out manually based on the collision and just forget the bounce material?
Thanks