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Question by Sampora · Sep 30, 2014 at 02:19 PM · iphonesplash screenplayer settings

Which Splash Screen (from player settings) will iPhone 6+ use

I have a situation in my game where i need to switch from the Unity splash screen to the same image in-game so that i can fade the Unity splash screen out seamlessly. In order to do this i need to know which Splash screen the game used in the initial loading.

I'm doing this per device like so:

         if (iPhoneGen == iPhoneGeneration.iPhone3G || 
             iPhoneGen == iPhoneGeneration.iPhone3GS)
         { 
             FADE_SPRITE_NAME = "splash/splash_screen320x480";
         } 
         else if ......


I have an iPhone 6 test device and with a quick test it gives iPhoneGeneration.iPhoneUnknown as the iPhone.generation variable. It also seems to select the "iPhone4" /Retina" Splash screen from PlayerSettings. Based on the iPhone.generation and Screen.width & Screen.height I can deduct if the device is an iPhone 6 and select the correct image.

I don't have an iPhone 6+ device so I'm asking if anyone here has had a chance to try which splash screen from PlayerSettings does an iPhone 6+ end up showing?

My Unity version is 4.5.4f1 (pro)

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Answer by steakpinball · Oct 01, 2014 at 05:37 PM

Unity 4.5.4f1 doesn't fully support the iPhone 6. Patch version 4.5.4p1 added full support. You can find this and other patch versions at http://unity3d.com/unity/qa/patch-releases

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Answer by $$anonymous$$ · Oct 09, 2014 at 12:31 PM

Not very well indeed :(

This modification is needed to resolve some other issue : http://forum.unity3d.com/threads/unity-4-5-4p1-ios-splash-screen-urls-for-iphone-6-and-6-plus.271802/

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