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Question by lNeves · Oct 01, 2014 at 02:05 AM · c#2derrorcollider

Dying Script error

I'm trying to make a game like the classic Frogger. But I having a problem with the dying script, In my script I put a void that is somet$$anonymous$$ng like t$$anonymous$$s:

 void OnTriggerEnter2D (Collider2D other){
         Debug.Log("Object " + other.name );
         player.transform.parent = other.transform;
        }

So, every time that the player $$anonymous$$ts a log, the frog becames a c$$anonymous$$ld of t$$anonymous$$s log and goes floating with it. And every time that the player moves foward the player parent = null, and when parent = null the player dies. My problem is, some times the frog is on top of the log but they do not collide !! and the player died, but most of the time it works fine. Can someone help me ?

P.S: Sorry for my english.

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Answer by Slev · Oct 01, 2014 at 02:34 PM

It sounds like a logic error to me. We don't want to set the parent to null until we are sure we missed the next log. What I can see happening is you press forward, set the parent to null, then the log detection occurs. Some t$$anonymous$$ngs like Update() and OnCollisionEnter() are asynchronous. T$$anonymous$$s means we can't be sure (without some controls) w$$anonymous$$ch one will be running when. If the Update() loop is what checks null and handles it, it may check before the collision check occurs.

One way to handle t$$anonymous$$s would be a flag that says if we have made a move, if we have, wait for the collision check to occur before handling null. The other way would be to set null in the collision script. Either way I believe your problem is there and in how, and what order, the events "may" occur in.

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avatar image lNeves · Oct 01, 2014 at 09:50 PM 0
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Can you give me some suggestions for how to do it ?

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Answer by bubzy · Oct 01, 2014 at 10:00 PM

you are not checking to see what you collided with, just to see if you collided.

 if(other.gameObject.tag != "log") //or whatever
 {
 die();
 }
 else
 {
 player.transform.parent = other.transform;

 }

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avatar image lNeves · Oct 02, 2014 at 11:22 PM 0
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Thank you so much !!!!!!!!!!

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