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Question by timrox99 · Oct 02, 2014 at 10:36 AM · erroraudioannoying

No appropriate version of 'UnityEngine.AudioSource.Play' for the argument list '(System.Type)' was found.

So I cant seem to get this simple script working. I have made a box collider that is trigger and added an audio source with the sound: DogeBark inside it. This is my script:

 #pragma strict
 
 var doge : AudioClip;
 
 function OnTriggerEnter ()
 {
     audio.Play(DogeBark);
 }
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Answer by dmg0600 · Oct 02, 2014 at 11:06 AM

You don't have to specify the clip the will be played. Just call it audio.Play();

It will play whatever clip is in the AudioSource component. If you want to change that clip do it manually or assigning the variable audio.clip to your clip.

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