Is there a way to copy animation events between Mecanim animations?

Not being able to copy animation events is a pretty labor inducing lack of a feature. My game makes heavy use of animation events, and the calls are all identical between animations on different characters (other than slightly different timing).

I found this script which saved me a LOT of time using Legacy animation system:
http://forum.unity3d.com/threads/animation-event-copier.140158/

However it does not work with Mecanim. Does anyone know how to convert this script to be used with Mecanim?

Look up “animation override controllers” if you are still having difficulty. They solve this problem by allowing you to map analogous controllers and clips together, and make them all share the same state machine.

After you set it up, any events you add to the base controller’s clips are also added to the related clips in related controllers.

I just copy the Animation Controller file, rename it, then change what I need to, then add it to my next character.

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