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Question by Tom Murray · Oct 04, 2014 at 02:57 AM · tk2d

Move a Sprite within a Frame in 2D Toolkit?

I'm creating a set of animations using Unicron's 2D Toolkit.

After I create my sprites, I drag them into the animation editor window to create the actual animations themselves.

However, I'm running into an issue - to fine-tune the look of the animations, I need to adjust the position of the sprite within the animation (so, for instance, on Frame 5 the character's head is about 10 pixels off from center).

I understand that I can do this using a custom Anchor point for the sprite itself. However, this has a few shortcomings in broader usage: 1) Recycling one sprite image and just rotating / stretching / moving it is out of the question 2) It takes more time (have to work in two windows instead of one) 3) Have to create multiple sprites for multiple offsets, instead of one that gets positioned differently.

Is there any way to reposition sprites in a frame without creating new sprites? I seem to remember 2D Toolkit doing this back in the day, but I can't find the feature.

Thanks!

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