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This question was closed Oct 06, 2014 at 08:43 PM by unimechanic for the following reason:

Duplicate Question

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Question by rocket350 · Oct 04, 2014 at 12:27 PM · c#importruntime

Add Script to Project at Runtime

I want to attach a .cs file to a gameobject at Runtime. So far all good.
Now the thing is this file is located at let's say "D:\My Documents\MyScript.cs".

Is there a way to import that into the project at Runtime?

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avatar image tanoshimi · Oct 04, 2014 at 12:35 PM 1
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Do you really mean you want to import a script file into your project? (why?) You can do that using System.IO, but simply copying it to the project directory will have no particular effect. Or do you want to add a script to a gameobject in the scene? You can do that with AddComponent. Or do you want to import a script file, compile it, and then make use of the functions it contains? You can't do that.

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Answer by unimechanic · Oct 06, 2014 at 08:43 PM

http://answers.unity3d.com/questions/803298/allow-extensions-for-game.html

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