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Question by evanchen · Oct 04, 2014 at 05:23 PM · different objects

different objects with the same script wouldn't react correctly

I have the following code in a script attached to a few different objects.

 public void ButtonClick(GameObject button)
 {
     if (isSelected == true){
         if (!t$$anonymous$$s.animation.isPlaying) {
             t$$anonymous$$s.animation.Play ("animation01");
         }
     }
 }

and some code like the following in another script w$$anonymous$$ch in also being attached to a few game objects

 public void Update()
 {
     if (radioButton._toggle.value == true) 
         targetEvent.Selected();
     else targetEvent.UnSelect();
 }


the Selected()and UnSelect() call are refering to the isSelected varieble in the former script. I was trying to use radio buttons to evaluate w$$anonymous$$ch object have been selected and play the animation when a gui button is clicked. all the references in the inspector are correct,even the isSelected states are working as expected, but the animation wounldn't play correctly. Is there a better way of doing t$$anonymous$$s? any help would be appreciated.

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Answer by evanchen · Oct 04, 2014 at 08:21 PM

ok,Solved! it turn out to be I've forgot the + sign in a NGUI click listener eg: UIEventListener.Get(gameObject).onClick += MyClickFunction;

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