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Question by Hedonsoft · Oct 05, 2014 at 12:30 AM · pickupikbiped

Using IK to move character's hand position to pickup

I have a character and added a FullBodyBiped component from FinalIK. How can I move the character's hand down to the pickup? T$$anonymous$$s is what I've tried but it just makes the whole character float to a different position.

 void PickupWeapon()
         {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             RaycastHit $$anonymous$$t;
             Debug.DrawRay(ray.origin, ray.direction * 10, Color.red);
 
             if (Input.GetMouseButtonDown(0))
             {
                 if (Physics.Raycast(ray, out $$anonymous$$t,3) == true&&$$anonymous$$t.collider.gameObject.tag=="Pickup.Weapon")
                 {
                     weaponPickedup = $$anonymous$$t.transform.gameObject;
                     //ik.solver.rightHandEffector.positionOffset = weaponPickedup.transform.position;
                     ik.solver.rightHandEffector.position = weaponPickedup.transform.position;
                     //weaponPickedup.transform.parent = domHand.transform;
                     //weaponPickedup.transform.position = domHand.transform.position;
                 }
             }
         }
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Answer by Hedonsoft · Oct 05, 2014 at 03:27 PM

Figured it out. I need to use Final IK's InteractionSystem

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