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Question by black843 · Oct 05, 2014 at 02:30 PM · client-servercommunication

Communication Server - Client

Hey!

I got to a problem with my communication between client and server. What I want to do is telling the server to do sth if a boolean is true for example.

 using UnityEngine;
 using System.Collections;
 
 public class Connector : MonoBehaviour {
 
     private bool tall = false;
     private Vector3 here;
 
 
     
     // Update is called once per frame
     void Update () {
        
         if(Network.isServer)
         {
             if(tall == true)
             {
             here = new Vector3(0,5,0);
             Network.Instantiate(Resources.Load("Items/Item"), here, Quaternion.identity, 0);
 
             if(Network.isClient)
             {
                 if(Input.GetKeyDown(KeyCode.L))
                 {
                     tall = true;
                 }
             }
 
         }
 
         }
     }
 }


I want to get a communication between:

if(Network.isServer) and if(Network.isClient)

I hope there is a solution, but I can't find anything like the on the internet!

thanks!


.black

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