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Question by ostrich160 · Oct 07, 2014 at 05:44 PM · invisible

OnBecameInvisible not working

So I'm trying to create a script where if the GameObject leaves the view of the camera but still exists (because objects will be destroyed, but that isnt meant to trigger this), for now it will debug log "Invisible". However, whether I destroy it or not, it still debugs that. Heres the script-

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () {
 
 }
 
 function OnBecameInvisible () {
 if (gameObject != null){
 Debug.Log ("Invisible");
 }
 }

Thanks

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avatar image SaraCecilia · Oct 16, 2014 at 02:03 PM 0
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What's your script for destroying game objects? Since they seem to not be getting registered.

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Answer by stratos_kakalis · Jun 15, 2016 at 03:30 PM

Maybe its too late but you have to make sure a Renderer component is attached to the gameObject that this script is attached to

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Answer by g8minhquan · Oct 16, 2014 at 02:46 PM

Destroying an object also trigger OnBecameInvisible

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