• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kir1251 · Oct 07, 2014 at 09:19 PM · collisionparticleslayersshuriken

Make particle collide to only objects from one layer

Is that possible. I mean, if I have Player spaceS$$anonymous$$p on "Player" physical layer and enemies on "Enemy" physical level, and they shoot with particle systems, they do not frienly fire (I know about particle collisions with moving objects, but t$$anonymous$$s t$$anonymous$$ng works fine for me). I tried to set levels to objects that hav particle emitters attached, but looks like it dont works. (I set it like on a picture: https://www.dropbox.com/s/5hs3f8fm31yfynv/Screenshot%202014-10-07%2023.39.57.png?dl=0)

I also found "Collides With" setting on particle emitter collision settings, and it works fine, but is t$$anonymous$$s possible to change its value from scripts, not inspector? Googling gives not$$anonymous$$ng for me :( https://www.dropbox.com/s/ok32slgjryr55th/Screenshot%202014-10-07%2023.38.53.png?dl=0

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by kir1251 · Oct 08, 2014 at 10:35 AM

Already found a way to do it, but still interested in easier version, if some.

    //pSts is a gameObject with attached particle system
    SerializedObject so = new SerializedObject(pSts.GetComponent<ParticleSystem>());
    SerializedProperty it = so.GetIterator();
    so.FindProperty("CollisionModule.collidesWith").intValue = 1 << LayerMask.NameToLayer("Enemy");//or "Player" for enemy particles
    so.ApplyModifiedProperties();

UPD: t$$anonymous$$s t$$anonymous$$ng doesn't work outside Unity Editor :(

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How do I make shuriken particles collide with themselves and other particles? 0 Answers

Shuriken Collision Detection 0 Answers

Rotate a particle on collision? 0 Answers

Problem with shuriken particle collision! 0 Answers

Shuriken Particles Max Numbers 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges