• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BigED · Oct 08, 2014 at 04:52 AM · aipathfindingastar

[Arongranberg A * Pathfinding Project] How to move units without overlaping of them?

I have a few units that move between the obstacles in place a mouse click. Movement is a simple change of coordinates in go.transform.position. I have these objects "overlap" on each other. In search of solutions found in the official documentation of the demo: http://arongranberg.com/astar/webplayer?p=penalties But did not find where I could download this scene. It would be grateful if someone explained why in the demo bots are following each other, not on each other - without overlaping or would share the link to this or a similar example in which one could see how it works.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Cherno · Oct 08, 2014 at 08:55 AM

I believe the only way to achieve this is via local avoidance, which got re-implemented in the Pro version with one of the last updates.

As for the demo scene, I don't see how they are following each other. They seem to overlap just as well, but this is limited to certain degree, likely because of colliders/rigidbodies on both objects.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BigED · Oct 10, 2014 at 04:53 AM 0
Share

Yes, now I saw that they nalazit each other and in the demo

By the way, folder with the Asset contains the demo scenes, as something is not right I was looking for, but to me they are not really helping

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Sidescroller AI/Pathfinding/Flags/Waypoints 0 Answers

How to use A* pathfinding for a large map? 2 Answers

How to implement A* to have an AI trying to reach the player 2 Answers

A* or AStar Pathfinding doesnt work for me? 0 Answers

A* (AStar) Pathfinding Issue - Path not spawning instantly 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges