• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by boxing_rex · Oct 10, 2014 at 04:54 PM · c#physicscar

Flying back in car seat

So yeah, when I speed up in my car my guy (tic-tac man) goes further and further into the seat despite me setting his position to the seats position each frame. Here is the code at which the position of my character is changed:

 void FixedUpdate () {
         if(carControlEnabled){
             seatTarget = seatPos.transform.position;
             player.transform.position = seatTarget;
             player.GetComponent<CharacterController>().enabled = false;
             player.GetComponent<FPSWalkerEnhanced>().enabled = false;
             player.GetComponent<CapsuleCollider>().enabled = false;
             Controller();
             HandBrake();
         } else     if(!carControlEnabled){
             wheelRR.motorTorque = 0;
             wheelRL.motorTorque = 0;
             wheelRR.brakeTorque = decelerationSpeed;
             wheelRL.brakeTorque = decelerationSpeed;
             wheelFL.steerAngle = 0;
             wheelFR.steerAngle = 0;
         }
     }

I have included the full statement in-case you were wondering if anything else could be causing this, if you require some screenshots then just ask me. seatTarget just gets the vector position from the seat GameObject.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by bubzy · Oct 10, 2014 at 05:16 PM

if the player doesn't need to fly out of the windscreen or anything, you could consider disabling the rigidbody whilst in the vehicle. this should alleviate the problem

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image boxing_rex · Oct 10, 2014 at 05:29 PM 0
Share

The fps controller does not have a rigidbody attached to it.

avatar image bubzy · Oct 10, 2014 at 05:40 PM 0
Share

if you are using the character controller asset, then yes it does. its just not visible :(

avatar image boxing_rex · Oct 10, 2014 at 05:43 PM 0
Share

How are you meant to disable something that's not visible, and im not using the default character controller.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why does my car re-align after drift into the original direction? 0 Answers

C# Check Physics.Raycast Once 0 Answers

Distribute terrain in zones 3 Answers

2d physics car controller 1 Answer

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges