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This question was closed Oct 12, 2014 at 02:41 PM by robertbu for the following reason:

Duplicate Question

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Question by johndii1491 · Oct 12, 2014 at 02:41 PM · mouserotation axisshooter2.5d

How to make half body of a 3d model you imported to follow the mouse position? Similar to a 2.5D shooter Platform game.

Hi Unity users, I'm having trouble finding out how and been doing research about how to do that process but still can't figure out how because most were 2D Platform Shooters and it was not the answer I've been looking for.

I'm referring to 2.5D shooter games like how this guy did it in here https://www.youtube.com/watch?v=GnXzU8iBTJo

I tried to find ways but still can't figure it out.

Thankyou Unity Pros

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Answer by robertbu · Oct 12, 2014 at 02:43 PM

Various LookAt code has been posted a zillion times on this site. For a 3D model, your model needs to be imported so that it is facing positive 'z' when the rotation is (0,0,0), even if you are going to be using it in a 2D game. For 2D, it is best to use a sprite facing right. After that, you will find many posts on looking at the mouse.

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avatar image johndii1491 · Oct 13, 2014 at 06:07 PM 0
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thanks for the reply robert :D, yeah I found a lot haha, but thanks for explaining to me how the process works which helped cleared problems on my $$anonymous$$d.

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