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Question by Reafy · Oct 15, 2014 at 09:49 AM · instantiate

Instantiate makes clone spawn below original

This script makes a clone but the clone spawns far below the terrain. How can i fix this?

 #pragma strict
 
 var prefab : Transform;
     
 function Update ()
 {
     if (Input.GetKeyDown("g"))
     {
         for (var i : int = 0;i < 1; i++) 
         {
             Instantiate (prefab, Vector3(i * 2.0, 0, 0), Quaternion.identity);
         }
     }
 }
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Answer by Ekta-Mehta-D · Oct 15, 2014 at 10:03 AM

You can take an empty game object and place that object to a position where do you want to instantiate an object clone.

 #pragma strict
  
 var prefab : Transform;
 var refObject : GameObject;
  
 function Update ()
 {
     if (Input.GetKeyDown("g"))
     {
         for (var i : int = 0;i < 1; i++) 
         {
             Instantiate (prefab, refObject.transform.position , Quaternion.identity);
         }
     }
 }

Assign empty gameobject to refObject variable. You can use this idea.

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