• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Oct 18, 2014 at 04:42 PM by Graham-Dunnett for the following reason:

Duplicate Question - http://answers.unity3d.com/questions/topics/cs8025.html

avatar image
0
Question by Diamond_Apple27 · Oct 18, 2014 at 04:41 PM · cs8025

error CS8025: Parsing error

I am completely new to unity and coding. Can you help me with this? I tried googling and it didn't help. This is a C# script.

Assets/NetworkManager.cs(17,13): error CS8025: Parsing error

The script:

using UnityEngine; using System.Collections;

public class NetworkManager : MonoBehaviour {

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     
 }

}

private const string typeName = "UniqueGameName"; private const string gameName = "RoomName";

private void StartServer() { Network.InitializeServer(3, 25565, !Network.HavePublicAddress()); MasterServer.RegisterHost(typeName, gameName); }

void OnServerInitialized() { Debug.Log("Server Initializied"); }

void OnGUI() { if (!Network.isClient && !Network.isServer) { if (GUI.Button(new Rect(100, 100, 250, 100), "Start Server")) StartServer(); } }

MasterServer.ipAddress = “127.0.0.1″;

private HostData[] hostList;

private void RefreshHostList() { MasterServer.RequestHostList(typeName); }

void OnMasterServerEvent(MasterServerEvent msEvent) { if (msEvent == MasterServerEvent.HostListReceived) hostList = MasterServer.PollHostList(); }

private void JoinServer(HostData hostData) { Network.Connect(hostData); }

void OnConnectedToServer() { Debug.Log("Server Joined"); }

void OnGUI() { if (!Network.isClient && !Network.isServer) { if (GUI.Button(new Rect(100, 100, 250, 100), "Start Server")) StartServer();

     if (GUI.Button(new Rect(100, 250, 250, 100), "Refresh Hosts"))
         RefreshHostList();
     
     if (hostList != null)
     {
         for (int i = 0; i < hostList.Length; i++)
         {
             if (GUI.Button(new Rect(400, 100 + (110 * i), 300, 100), hostList[i].gameName))
                 JoinServer(hostList[i]);
         }
     }
 }

}

Comment
Comments Locked
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

c# parsing error Help please and the error is at where it says public string Name 1 Answer

error CS8025: Parsing error 0 Answers

whats wrong with this code for a menu 3 Answers

Parsing error on MeleeSystem script 0 Answers

parsing error on c# do not destroy code 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges