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Question by Mr.Z · Oct 18, 2014 at 05:49 PM · 2dtransform.positioninput.mousepositionpositions

What is the correct way to move an object to a target location?

So I have this ship sprite and I'm trying to get it to move to the position of the mouse when I click. The problem I'm having is that Input.mousePosition returns the global position (exact coordinates of the mouse in the scren) like (1280;502) but when I try to make the ship move to that position by doing transform.position = Input.mousePosition the ships goes off screen as it appairs that transform.position uses some sort of relative position.

 target = Input.mousePosition;
 transform.position = target; //Anything bigger than 10 will make the ship go off screen

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Answer by tanoshimi · Oct 18, 2014 at 06:34 PM

Input.mousePosition is in screen coordinates. You want to set transform.position in world coordinates. e.g.

 if (Input.GetMouseButtonDown(0)) {

   var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
   var hit : RaycastHit;
   if (Physics.Raycast (ray,hit)) {
     transform.position = hit.point;
   }
 }
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avatar image Mr.Z · Oct 18, 2014 at 07:33 PM 0
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Thanks, I used:

 Vector2 mousePos = Input.mousePosition;
 Vector2 wantedPos = Camera.main.ScreenToWorldPoint(new Vector2 (mousePos.x, mousePos.y));
 transform.position = wantedPos;

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Answer by bubzy · Oct 18, 2014 at 06:04 PM

 target = Input.mousePosition;
 target.Normalize(); //you can multiply this if the results are too small.
 transform.position = target;
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avatar image Mr.Z · Oct 18, 2014 at 06:19 PM 0
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It doesn't move off screen if I do that but it certain doesn't perform the way I expected; it appairs to just move a smaller amount to a random direction

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