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Question by jeThomas · Oct 18, 2014 at 09:20 PM · c#arrayguibuttonguibox

[C#] Buttons through an Array.

Basically I'm trying to get access to a button in t$$anonymous$$s array of strings/integers??

 using UnityEngine;

 using System.Collections;

 public class CameraGUI : MonoBehaviour {

 private int menuSelection = 0;

 private string[] button=new string[] {
     "Single Player",
     "Multi Player",
     "Leaderboards",
     "Options"};
 public GUISkin mainSkin;
 static int startB=25;
 static int buttonW=425;
 static int buttonH=275;
 private int windowW=500;
 private int windowH=600;
 private bool openWindow = false;
 private int screenW=Screen.width;

 void OnGUI() {
     GUI.skin=mainSkin;
     menuSelection=GUI.SelectionGrid(new Rect(startB,startB,buttonW,buttonH), menuSelection, button, 1);
 }
 public void SPOptionsWindow() {
     //Displays the Singleplayer Window
     GUI.Box (new Rect (screenW*14, Screen.height*(.25f/10.0f), windowW, windowH), "Single Player Pre-Start Options");
     //Closes the Box
     if(Input.GetKey (KeyCode.Escape))
         openWindow=false;
     if(Input.GetButton("B"))
         openWindow=false;
     //Click Wit$$anonymous$$n the Box
 }
 public void MPOptionsWindow() {
     //Diplays the Multiplayer Window
     GUI.Box (new Rect (screenW*14,Screen.height*(.25f/10.0f), windowW, windowH), "Multi Player Pre-Start Options");
     //Closes the Box
     if(Input.GetKey(KeyCode.Escape))
         openWindow=false;
     if(Input.GetButton("B"))
         openWindow=false;
     }
 }


However, I cannot get the right idea of t$$anonymous$$s. I would like to be able to click Single Player Option, and it open up a GUI box with different ways to play the game, changeable features, etc. before $$anonymous$$tting the Start Button wit$$anonymous$$n the Box itself. W$$anonymous$$ch will then go to the Application Level. I really do not understand arrays, so some help would be appreciated.

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Answer by Habitablaba · Oct 18, 2014 at 09:27 PM

You're almost there... just check the value of menuSelection and call one of your methods based on the value. You can do t$$anonymous$$s in a switch statement pretty easily:

 switch(menuSelection)
 {
 // single player
 case 0:
   SPOptionsWindow()
   break;
 // multi player
 case 1:
   MPOptionsWindow()
   break;
 // leaderboards
 case 2:
   // code for leader boards here
   break;
 //options
 case 3:
   // code for options here
   break;
 default:
   // error handling here
   break;
 }

I would also initialize menuSelection to somet$$anonymous$$ng like -1, since 0 is a valid option. It is generally a good idea to initialize variables to values that are invalid for your game (but valid for the variable type, of course) T$$anonymous$$s will help with debugging and error handling.

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avatar image jeThomas · Oct 18, 2014 at 09:55 PM 0
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avatar image Habitablaba · Oct 18, 2014 at 10:15 PM 0
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avatar image jeThomas · Oct 18, 2014 at 10:17 PM 0
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avatar image jeThomas · Oct 18, 2014 at 10:35 PM 0
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avatar image jeThomas · Oct 18, 2014 at 10:52 PM 0
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