• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nexusthereal · Oct 19, 2014 at 04:41 AM · freezecutscenesleep

How do you use a sleep function without freezing your screen?

I am trying to make a cutscene in w$$anonymous$$ch the player passes a certain point, and then it disables the main camera and player controller, then activates the cutscene camera and plays an animation. I want it to finsh the animation, and then re-activate the main camera and player controller.

     public GameObject cam1 = null;
     public GameObject cam2 = null;
     public GameObject Player = null;
     public GameObject Ammo = null;
     public GameObject Cube = null;
 
     void Start () 
     {
 
     }
     
     void Update () 
     {
         
     }
     
     void OnTriggerEnter(Collider bro)
     {
         if(bro.tag == "Player")
         {
             bro.GetComponent<Player>().checkPos = transform.position;
             cam1.SetActive(false);
             cam2.SetActive(true);
             Ammo.SetActive(false);
             Cube.SetActive(false);
             Player.GetComponent<PlayerController>().enabled = false;
             System.Threading.Thread.Sleep(5000);
             cam1.SetActive(true);
             cam2.SetActive (false);
             Ammo.SetActive(true);
             Cube.SetActive(true);
             Player.GetComponent<PlayerController>().enabled = true;
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Kiwasi · Oct 19, 2014 at 06:34 AM

Use a coroutine. Its the Unity way of simulating multiple threads or pausing execution.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How can I make it so that when one object is touched, it can be moved? But when it is released from any contact from other objects, it sits still in its position? 0 Answers

Why APK freezes at start of game level? 0 Answers

Windows Forms freezes Unity game 1 Answer

OnTriggerEnter2D first collision causes lag/freeze 1 Answer

Unity creates up to 25 threads / freezes after building project. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges