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Question by shay4545 · Oct 19, 2014 at 10:08 PM · c#menututorialslider

How to make a slider menu

I was wondering how to make a slider menu where you can scroll and when you let you it auto selects the closest option. I have searched around and none of the tutorials or codes I have found work properly or have t$$anonymous$$s function. Does anybody know how to do t$$anonymous$$s or where a good tutorial for t$$anonymous$$s is? It would be very helpful.

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Answer by bubzy · Oct 19, 2014 at 10:41 PM

 using UnityEngine;
 using System.Collections;
 
 public class sliderT$$anonymous$$ng: MonoBehaviour {
 
     // Use t$$anonymous$$s for initialization
 
     public int menuOptions = 5;
     public int sliderSize = 100;
     public int menuDivisionSize;
     public int selectValue = 0;
     public int selectedOption;
 
     void Start () {
         menuDivisionSize = sliderSize/menuOptions;
 
     }
     
     // Update is called once per frame
     void Update () {
     
         if(Input.GetKey(KeyCode.D))
         {
             selectValue ++;
         }
         if(Input.GetKey(KeyCode.A))
         {
             selectValue --;
         }
         if(selectValue <0){selectValue = 0;}
         if(selectValue > sliderSize){selectValue = sliderSize;}
         for(int i = 0; i <= menuOptions; i++)
         {
 
             if(selectValue > i*menuDivisionSize && selectValue < (i+1)*menuDivisionSize)
             {
                 selectedOption = i;
             }
         }
     }
 }
 

t$$anonymous$$s works, perhaps you can implement it into your game idea? variables are public because I like to see them in the editor for debugging :)

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avatar image Kiwasi · Oct 19, 2014 at 11:02 PM 0
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avatar image bubzy · Oct 19, 2014 at 11:05 PM 0
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