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Question by Sourabh Kondapaka · Oct 20, 2014 at 06:28 PM · mathf.clamp

Mathf.Clamp not working for float values.

I am following the project space shooter of unity's completed projects but I have a problem with Mathf.Clamp taking float values as arguements where as the tutor in the video doesnt seem to have any problem with it.Here's the code I've written.

void FixedUpdate () { float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical");

    Vector3 movement =new Vector3(moveHorizontal, 0.0f, moveVertical) ;
    rigidbody.velocity = movement * speed;
 
    rigidbody.position = new Vector3(Mathf.Clamp(rigidbody.position,xmin,xmax),
        0.0f,
        Mathf.Clamp(rigidbody.position,zmin,zmax));
 

 }

everything inside Vector3 is squiggly lined apart from 0.0f

Thanks in advance..!

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avatar image Graham-Dunnett ♦♦ · Oct 20, 2014 at 06:29 PM 0
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You may care to learn how to format code correctly. See the tutorial linked from the info bar to the right.

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Answer by Em3rgency · Oct 20, 2014 at 06:31 PM

Change rigidbody.position to rigidbody.position.x and rigidbody.position.z

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avatar image Sourabh Kondapaka · Oct 20, 2014 at 07:06 PM 0
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thanks a lot..!!

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Answer by Graham-Dunnett · Oct 20, 2014 at 06:28 PM

You're not passing a float to Mathf.Clamp(). Your first argument is a Vector3.

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Answer by ryanmillerca · Oct 20, 2014 at 06:56 PM

Mathf.Clamp(rigidbody.position,zmin,zmax)

rigidbody.position is not a float. Perhaps you want rigidbody.position.z ?

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avatar image Sourabh Kondapaka · Oct 20, 2014 at 07:06 PM 0
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thanks a lot..!!

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