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Question by Jyakku · Oct 21, 2014 at 04:20 PM · xcodeopenglnative pluginosx

How can I build the rendering plugin example on OS X 10.10?

I'm just beginning to get into native plugin rendering in Unity, and I downloaded the rendering plugin example from the documentation. The built plugin that's already in the project displays properly, but when I try to re-build the plugin by opening the project in Xcode, I get several undeclared identifier errors, including but not limited to:

 Use of undeclared identifier 'GL_CULL_FACE'
 
 Use of undeclared identifier 'GL_LIGHTING'
 
 Use of undeclared identifier 'GL_BLEND'
 
 Use of undeclared identifier 'GL_ALPHATEST'

I'm sure it's something simple like linking a different version of OpenGL, but I'm unsure how to proceed since I haven't had a lot of experience with OS X/OpenGL. I'm using Mac OS X 10.10 (Yosemite) and Unity 4.5.4f1.

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Answer by Jyakku · Oct 21, 2014 at 06:03 PM

I was able to get this working by myself by inserting the following include in RenderingPlugin.cpp:

 #include <GLUT/GLUT.h>

I hope this is able to help anybody who runs into the same thing I did!

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