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Question by zqz6132 · Oct 22, 2014 at 05:40 AM · assetwarningassetpostprocessor

LogWarning: context doesn't work

When we want to check if the texture imported is valid, we use "AssetPostprocessor" like this:

 void OnPostprocessTexture(Texture2D texture) {
     ...
     LogWarning("xxx", texture);
 }

When the warning appeared, we click it. But the source file in Project Window has not been drawn. Is there any problems in using LogWarning?

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