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Question by LionCat · Oct 23, 2014 at 05:23 AM · androidapplicationunityplayer

Android Project Error when using getApplication() for UnityPlayer ?

Hi ,in my android project ,i use "getApplication() " to init UnityPlayer ,like t$$anonymous$$s:

      // Setup activity layout
     @Override protected void onCreate (Bundle savedInstanceState)
     {
 
         requestWindowFeature(Window.FEATURE_NO_TITLE);
         super.onCreate(savedInstanceState);
 
         getWindow().takeSurface(null);
         setTheme(android.R.style.Theme_NoTitleBar_Fullscreen);
         getWindow().setFormat(PixelFormat.RGB_565);
 
         mUnityPlayer = new UnityPlayer(getApplication());
         if (mUnityPlayer.getSettings ().getBoolean ("$$anonymous$$de_status_bar", true))
             getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
                                    WindowManager.LayoutParams.FLAG_FULLSCREEN);
 
         setContentView(mUnityPlayer);
         mUnityPlayer.requestFocus();
     }

  • But it crash .and the log is quite simple :**

    dalvikvm(14086): Trying to load lib /data/app-lib/com.lioncat.test-2/libmain.so 0x437c7910

    dalvikvm(14086): Added shared lib /data/app-lib/com.lioncat.test-2/libmain.so 0x437c7910

    libc(14086): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 14086 (om.lioncat.test)

For some reason ,i have to use "getapplication" for unityplayer's context instead of "Activity" . Any help or suggestion?

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avatar image robertbu · Oct 23, 2014 at 05:24 AM 0
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For future posts, please include code as text formatted with the 101/010 button rather than an image.

avatar image LionCat · Oct 23, 2014 at 05:51 AM 0
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Thanks! I have fixed it :)

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Answer by liortal · Oct 23, 2014 at 06:12 AM

Usually you subclass Unity's activity and create your own activity.

You don't need to create the UnityPlayer, it is already created for you and your custom activity is assigned to its static currentActivity field.

See t$$anonymous$$s link: http://docs.unity3d.com/Manual/PluginsForAndroid.html

Specifically, under "Extending the UnityPlayerActivity Java Code"

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