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Question by Nathan_D · Oct 23, 2014 at 03:21 PM · spriteguitextureviewportworld

GUITexture a child of a Sprite: Move along X-axis in unison

Hi all,

I have a Sprite gameobject that serves as a fullscreen background. It has GUITexture children that are positioned in particular positions in front of it as foreground elements. I have reasons as to why the parent is a sprite and the foreground elements are not, but I think that's not that important.

I want to move the parent long the X axis from right to left, but since GUITextures live in Viewport space, the two objects do not move in unison and the GUITextures lag behind the Sprite background. I know this is because the Sprite's changes in transform.x are not equivalent to GUITextures (0,0) - (1,0).

My question is how do I make them move in unison? I know it has to do with camera.main.WorldtoViewport somehow but I have not been successful in using it.

Thanks for all your help.

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