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Question by Josh-Armour · Oct 23, 2014 at 07:58 PM · oculus riftmodifysplit-screen

Modifying Oculus to only take half the screen

Hey everyone, I am trying to do the elusive "Oculus is stereoscopy and monitor in mono" concept. I have the ability to set a window to span across my monitor and oculus, but the problem is that I cant seem to figure out how to squish the oculus to only take half of the window (making it only on the second "monitor". Changing scales on the overarc$$anonymous$$ng camera, and on the sub cameras viewports doesn't really do it. It seems like oculus renders t$$anonymous$$s big black outline and its uncontrollable... I can't seem to squish it down.

Anyone have some ideas or sucessfully done t$$anonymous$$s? Thanks for reading through.

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avatar image Josh-Armour · Oct 23, 2014 at 07:53 PM 0
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Modifining OVR_SetViewport(0, 0, Screen.width, Screen.height); in ovr camera controller to: OVR_SetViewport(0, 0, (int)(Screen.width*.5f), Screen.height); Makes it only take up the left half of the screen.... thought it seems to still be covering the other camera..

avatar image Javier Maria · Mar 16, 2015 at 11:45 AM 0
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May I ask if you ever came to a solution? I'm having the exact same issue.

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