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Question by edilla · Oct 24, 2014 at 08:52 AM · c#animationdeathclip

animation clip wont play

I have a problem with my animation Clip which is supposed to play when his health is <=0. but all it do is stop running and give me a death point which it's supposed to do. my other animation Clips work fine.
here's my code, it's in C#

 public AnimationClip dieClip;
 public AnimationClip idleClip;
 public AnimationClip runClip;
 public int moveSpeed;
 public int rotationSpeed;
 public int maxdistance;
 private bool dead;
 
 void Update () {
 
         
     if (health > 0) {
     moveSpeed = 3;
     rotationSpeed = 5;
     animation.CrossFade (runClip.name);
     Attack ();}
 
     if (Vector3.Distance (target.position, myTransform.position) < maxdistance) 
              {
         animation.CrossFade (idleClip.name);
          }
 
 private bool isdead(){
         //bool dead = false;
         if (health <= 0 && !dead) {
             moveSpeed = 0;
             rotationSpeed = 0;
             animation.CrossFade (dieClip.name);
             dead = true;
             StartCoroutine ("enemyDead");
             collider.enabled = false;
             scoreManager.kills += 1;
             scoreManager.killsCoins += 1;
                 }
             
 
         return dead;
     }
 }

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avatar image PvTGreg · Oct 24, 2014 at 10:52 AM 0
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StartCoroutine ("enemyDead"); what is this coroutine doing

avatar image CodeElemental · Oct 24, 2014 at 11:03 AM 0
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I think that you need to wrap this code with an extra check if the character is not dead.

 if (Vector3.Distance (target.position, myTransform.position) < maxdistance) 
 {
   animation.CrossFade (idleClip.name);
 }

Because like this it will always crossfade to idle when the distance condition is met.

avatar image edilla · Oct 24, 2014 at 01:53 PM 0
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@PvTGreg IEnumerator enemyDead(){ yield return new WaitForSeconds (5); Destroy (gameObject); @CodinRonin if (Vector3.Distance (target.position, myTransform.position) < maxdistance) { animation.CrossFade (idleClip.name); }

worked Thanks Guys

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Answer by edilla · Oct 24, 2014 at 02:31 PM

@CodinRonin if (Vector3.Distance (target.position, myTransform.position) < maxdistance && !dead) { animation.CrossFade (idleClip.name); }

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avatar image CodeElemental · Oct 27, 2014 at 12:05 PM 0
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The proper way of pinning the answer for referenceis by marking my comment as answer, and accept is as correct. Cheers.

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