Automaticly combine mesh with ground texture in terrain creation ?

Hello,
Is there a way/tool to allow us to automaticly add mesh to terrains’s texture then we can controle density, fading etc ?
For example when i use the brush to paint a ground texture a grass mesh is automaticly painted, same if use import highmaps/splatmaps etc ? it will be very usefull !

Thanks in advance :slight_smile:

Short answer is No. If it’s worth the time investment to code a custom solution, I’ve done so in the past. The method involves examining the TerrainData and making changes to the detail map based on the texture at each given coordinate. I did this to allow changing terrain textures / details at runtime, but it would work at design time also.