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Question by cgeopapa · Oct 28, 2014 at 06:05 PM · raycastterrainspawnspawning

Spawn a mesh in terrain

Hi! So what I want is to spawn a mesh in a random location in my terrain. But sometimes it spawns inside it and ejects in the skies like crazy! So I thought that if there was a way to make it spawn a little $$anonymous$$gher than the surface of the terrain whould solve the problem. So I'm stuck! I know that raycast could be useful, but I don't understand how they work... So please help me!!! :)

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Answer by robertbu · Oct 28, 2014 at 06:07 PM

For a Unity Terrain, you can use Terrain.SampleHeight. Take a look at the sample script:

http://docs.unity3d.com/ScriptReference/Terrain.SampleHeight.html

Note that if the pivot of your object is not at the bottom of your object, you will need to add a constant amount to the 'y' to put your object on top of the terrain.

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avatar image cgeopapa · Oct 29, 2014 at 03:08 PM 0
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Thank you so much! It works even better than I thought!!!!

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