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Question by JeffBert · Oct 28, 2014 at 04:52 PM · pointnormal

Find intersecting point on line from perpendicular point

When my bullet makes contact with an enemy, I want to move it back a certain amount so it collides at the right position. I used to do this by just changing the bullet's position to the hit point position (using a simple raycast) when it made contact but now I have "thicker" bullets that use spherecasts. I want to move the bullet back instead.

alt text

I have all three orange points. I want to find out what the blue point position is.

untitled.png (1.5 kB)
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Answer by fafase · Oct 28, 2014 at 04:57 PM

See that one:

http://docs.unity3d.com/ScriptReference/Vector3.Project.html

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avatar image JeffBert · Oct 28, 2014 at 05:17 PM 0
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Thanks. I was still a bit confused but this example here was pretty useful: http://answers.unity3d.com/questions/263308/projection-of-a-point-on-a-line.html

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