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This question was closed Oct 29, 2014 at 02:59 PM by Kirbyrawr for the following reason:

The question is answered, right answer was accepted

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Question by Kirbyrawr · Oct 29, 2014 at 03:14 AM · assetdatabase

EditorUtility Save File Panel issue

Hi there, i want to use this function for save a asset to a folder, i have all set up but when i want to save a wild error appear:

alt text

The weird thing is if i put the same path without the file panel it works: The code is this one:

AssetDatabase.CreateAsset(editedGameObjects[i].GetComponent().sharedMesh,filePath);

I don't know if i'm using the file panel function in a good way, but it's very strange that the same path works on one case and not in the other.

I'm suspecting that it can be a bug.

shot_141029_041031.png (4.3 kB)
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Answer by Kirbyrawr · Oct 29, 2014 at 02:49 PM

Ok the answer is really simple, you need to use EditorUtility.SaveFilePanelInProject instead of EditorUtility.SaveFilePanel for assets files.

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