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This question was closed Oct 29, 2014 at 03:02 PM by ComeSweetDeath for the following reason:

Problem solved.

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Question by ComeSweetDeath · Oct 29, 2014 at 11:34 AM · physicsrigidbodycollider

Simulator physics - how to get objects to "stick" to each other

So here is what we have so far (just a couple of hours work): https://www.dropbox.com/sh/t43frae179hjrux/AADR1qT42dcrQLr8QXOqnJmZa?dl=0

Our problem right now is, how do we get the food to "stick" to the player's chopsticks when the chopstick moves around while holding the food?

I've tried putting interactive clothes on the spherical foods, but it looked really weird and just teared the food like its a balloon. Right now we're planning on trying joints, but it feels a little restrictive, idk.

Could you guys give us some advice and suggestions on things we can try to get the food moving along with chopsticks without it falling off?

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avatar image tanoshimi · Oct 29, 2014 at 12:28 PM 1
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Assu$$anonymous$$g you're going for the comedy Surgeon-Simulator-esque mechanics, you just want to add colliders to the food using Physics $$anonymous$$aterials with a high degree of friction. Then make your chopsticks descend to actually grab them as they close.

avatar image ComeSweetDeath · Oct 29, 2014 at 12:54 PM 0
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Thank you Tanoshimi! Right now all the objects have max friction, but the foods still fall off when the chopsticks move. I'm going to try with OnCollisionEnter then parent the food to the sticks.

avatar image ComeSweetDeath · Oct 29, 2014 at 03:03 PM 0
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Using Tanoshimi's idea along with the parenting thing solved the problem perfectly!

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