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Question by NoradZero · Oct 31, 2014 at 01:42 PM · instances

GameObject instances pass by inspector or use programming

It is better to pass instance from scene to inspector or grab/find isntance directly by programming ?

What the advantages versus the other way ?

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avatar image Wisearn · Oct 31, 2014 at 02:01 PM 0
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Really depends on the specifics of the project, finding the object by name is not preferable unless you have to as it's one of the slowest ways of doing this.

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Answer by Seneral · Oct 31, 2014 at 02:01 PM

That certainly depends on your game. For example, if you search an enemy that may despawn and spawn at runtime, you should search by code. But I think you mean static, always present objects. There are not many advantages and/or disadvantges, other than you possibly loose the reference between them. I would still search by code, this is more secure and not much effort. Can't help you with exact pros and cons though...

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avatar image NoradZero · Oct 31, 2014 at 03:06 PM 0
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Yeah i agree. Offcourse that depend on the scenario.. so the answer would be if you need direct access to specific unique instance then passing them directly to the inspector might be a good idea. But if you need to find respawn instances.. its better by program$$anonymous$$g to retrieve them and track them.

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