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Question by Wrymnn · Nov 01, 2014 at 04:33 PM · spriteedgesjagged

Jagged / Pixelated edges on all sprites

Hi

(Before I start I`m talking about 2D Sprites not Textures)

My 2D sprites made in adobe illustrator look horrible jagged and pixelated when are not in exactly horizontal and vertical position. So basicaly when am rottating pretty much anyt$$anonymous$$ng.

Import Sprite settings:

Tried both bilinear and trilinear 4096 size (I export it from AI in 4kx4k) Format tried compressed and 16bit

T$$anonymous$$s is the result: http://i.imgur.com/k9LKPr5.jpg

any help pls? Isnt there any antialiasing?

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Answer by b1gry4n · Nov 04, 2014 at 04:25 AM

It looks like the resolution for the texture you are using is too large. Imagine a large image youve scaled down. The pixels in the image are fighting over the same screen space. A solution could be to make the image for that sprite smaller.

If you need to zoom in and out, try creating your own "LOD system" like the built in lod system for 3d models. As you zoom in, at a certain threshold, replace the image with a larger resolution texture. Zoomed out = smaller

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avatar image Wrymnn · Nov 04, 2014 at 08:50 AM 1
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avatar image b1gry4n · Nov 05, 2014 at 08:55 AM 0
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avatar image ertbaran · Aug 04, 2020 at 08:44 PM 0
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Answer by PuzzleBuilder · May 02, 2018 at 08:30 PM

Turning on "Generate Mip Maps" solved t$$anonymous$$s for me.

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avatar image IronArrow · Sep 14, 2019 at 05:52 AM 1
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Answer by Eric5h5 · Nov 01, 2014 at 04:49 PM

Turn on bilinear filtering for the textures.

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avatar image Wrymnn · Nov 01, 2014 at 05:08 PM 0
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avatar image Eric5h5 · Nov 01, 2014 at 11:19 PM 0
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avatar image Wrymnn · Nov 02, 2014 at 08:14 AM 0
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avatar image hikaru007 · Jul 25, 2016 at 08:53 AM 2
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Answer by BobbyDoogle · Mar 16, 2016 at 12:10 AM

Same issue in my case it was resolved by upping the "max size" of the sprite in the import settings.

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Answer by michaelmajor · Mar 02, 2018 at 11:34 PM

In my case, I needed to enable "Alpha Is Transparency" in the Advanced Options of my spritesheet in the Inspector (using Unity 5.5.4).,In my case, I needed to enable "Alpha Is Transparency" in the Advanced Options for my spritesheet in the Inspector.

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