• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Dwaring28720 · Nov 02, 2014 at 09:50 AM · c#cameralightingminimap

secondary camera (ignore scene lighting)

is there a way to ignore the lighting or to replace the lighting on a 2nd camera? ive got a dark map and obviously the camera im using as a minimap cam is pretty black except for the occasional flicker of light, i was hoping theres a way to add a directional light and only have it display on the 1 cam, but i cant seem to find anything about it

any help is much appreciated thanks

ive enclosed a pic of the problemalt text

minimapimage.png (56.4 kB)
Comment
ModLunar

People who like this

1 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

  • Sort: 
avatar image
Best Answer

Answer by AlwaysSunny · Nov 03, 2014 at 02:49 AM

Minimaps created this way which need to appear somehow different are ideal candidates for RenderWithShader. Just render your minimap cam with shaders that ignore lighting.
http://docs.unity3d.com/Manual/SL-ShaderReplacement.html

If you really want to avoid that approach, you could disable all normal lights, enable a special "minimap light" (or change the ambient lighting), render your mini-map cam, then re-enable normal lights - all in the OnPreRender / OnPostRender methods of your minimap cam.

Comment
Lime_x
v_christf
ecv80
DengJunYuan

People who like this

4 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by Dwaring28720 · Nov 05, 2014 at 08:16 PM

RenderWithShader worked a charm, took me a little while to go thru the manual page but got it too work in the end, thanks very much for your help, its much appreciated for a newbie like myself getting clear and concise answers thank you again

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Can you find a dominant light direction from the spherical harmonics of a skybox? 0 Answers

Multiple Cars not working 1 Answer

Two Levels of Directional Lighting For Different Cameras 1 Answer

Lights and Culling Masks 1 Answer

Distribute terrain in zones 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges