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Question by crusherxman · Nov 02, 2014 at 06:18 PM · errorbuildcrashruntimefreeze

Runtime error in editor + exported build?

I've finished an ultra-detailed project, based on the bigbang. As you might imagine, there's overwell a crap load of particles at once, but once I finally managed to finish my project, it now crashes after a couple of seconds when I play.

Here's in the editor:

alt text

Here's the crash from the exported project after a few seconds:

alt text

I tried reducing the amount of particles, but it doesn't work, neither help. I'm running Unity 4.5.0f6 while using Windows 7. As it might look like a technical issue with my laptop, here's my PC's specs:

-Windows 7 Professional

-Intel i5 3210M @ 2.50GHz /w Intel HD Graphics 4000

-NVIDIA GeForce GT650M 1GB

-6.00GB RAM

Any help would be highly appreciated.

Thanks

crash in editor.png (66.2 kB)
crash in desktop.png (301.4 kB)
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avatar image billyjoetyler · Nov 02, 2014 at 08:02 PM 0
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hi, see if this link helps with the problem, Link, basically what it says the problem is either one of these:

1.Runtime components of Visual C++ Libraries are missing.

2.Software problem.

hope it helps.

avatar image crusherxman · Nov 02, 2014 at 10:33 PM 0
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I've installed an update of Visual C++, still having problems but my game actually lasts longer.

I'll try upgrading Unity, I'll let you know if the problem's fixed.

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Answer by Bunny83 · Nov 02, 2014 at 11:27 PM

Have you checked the log file?

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