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Question by drhmiri · Nov 06, 2014 at 07:30 PM · prefabimportasset

Importing a newly-made prefab

When I make a prefab with some custom additions (e.g. several colliders) and then wanna use it in a totally different project, do I necessarily have to go through the File menu and import it as an asset, etc... or can I simply copy the prefab file onto the new project elsewhere through the Explorer?

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Answer by MrSoad · Nov 06, 2014 at 07:46 PM

You are best doing it with the import/export method. The prefab file itself will not have all the components in it, they will be scattered. So if you use explorer it will be missing parts...

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avatar image drhmiri · Nov 07, 2014 at 09:47 AM 0
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Thank you.. Given that my stuff is already scattered in 2 folders Prefabs and $$anonymous$$aterials (obviously bot in the Assets directory) should I then do Assets/Import New Asset... or should I do Import Package/Custom Package?

avatar image MrSoad · Nov 07, 2014 at 01:06 PM 0
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If this is all you have then you might be faster dragging and dropping from explorer into Unity(When Unity is open), then reassembling the prefab after. Normally there is far too much and it is better to create an export from your old project, then import into your new one. However this can also be less than straight forward at times... :)

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