4.6 Gui anchoring a ui element to a Game Object

I need anchor a ui element to a gameobject like bellow. There was a feature like this on NGUI.

I made a workaround here is the code.

 public static Vector3 GetScreenPosition(Transform transform,Canvas canvas,Camera cam)
     {
         Vector3 pos;
         float width = canvas.GetComponent<RectTransform>().sizeDelta.x;
         float height = canvas.GetComponent<RectTransform>().sizeDelta.y;
         float x = Camera.main.WorldToScreenPoint(transform.position).x / Screen.width;
         float y = Camera.main.WorldToScreenPoint(transform.position).y / Screen.height;
         pos = new Vector3(width * x - width / 2, y * height - height / 2);    
         return pos;    
     }

Use a world space canvas that is a child of the GameObject.