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Question by Dadomdom · Nov 08, 2014 at 08:22 PM · randomspawnobjects

How to random between 2 objects while spawning?

 using UnityEngine;
 using System.Collections.Generic;
 
 public class Spawner : MonoBehaviour
 {
 
     public GameObject[] Monsters;
     public Transform[] spawnpoint;
     public float time = 0;    
     
     
     void Start ()
     {
     }
     
     
     void Update ()
     {
         time +=
             1*Time.deltaTime;
         
         if(time >= 5)
         {
             time -= 5;
             int spawnpointindex = Random.Range (0, spawnpoint.Length);
             Instantiate (Monsters[0], spawnpoint[spawnpointindex].position, spawnpoint[spawnpointindex].rotation);    
         }
     }
 }

This is my code so far, I'm pretty new to coding so I needed to ask since I can't ask anyone else. Is there a way to random between two objects while spawning continuously and has an option to put allocation on the chances that they can be spawned? For example, 60% for Object A and 40% for Object B

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Answer by gribbly · Nov 08, 2014 at 09:06 PM

Do something like:

 float randomChance = Random.Range(0.0f, 1.0f);
 if(randomChance < 0.4f){
     //spawn Object A
 }
 else{
     //spawn Object B
 }



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