• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ecoste · Nov 09, 2014 at 09:00 PM · javascriptrocket

GetRelativePoint, GetRelativeVector doesn't work.

Hello, for some reason those 2 functions don't work on my rigidbody2D of a rocket.

They always return 0,0.

This is my code

 #pragma strict
 var rocket : GameObject; //Prefab
 function Start () {
 
 }
 
 function Update () {
 
 }
 
 function OnTriggerEnter2D(obj : Collider2D){
     if(obj.name == this.name){ //If rocket goes into a no-no zone, I want to destroy it and spawn some more rockets going into another direction.
         spawnRockets(obj.gameObject);
         //Debug.Log(rocket.rigidbody2D.GetRelativePoint(Vector2(0.01,0.01))); //The Rocket is correct, just get relative point doesn't work.
         Destroy(gameObject); //Works
         Destroy(obj.gameObject); //Works
     }
 }
 
 function spawnRockets(obj : GameObject){
     //0 Degrees
     var a = Instantiate(rocket, gameObject.transform.position , Quaternion.identity); //Creates another rocket.
     a.GetComponent(Rocket).destination = rocket.rigidbody2D.GetPoint(Vector2(100,100)); //Works, but since the GetPoint returns 0,0 it doesn't work correctly.
     Debug.Log(obj.name); //Gets the correct name, I give all my rockets a unique name.
     Debug.Log(a.rigidbody2D.GetRelativeVector(Vector2(0.01,0.01))); //Doesn't work no matter how I spin it. Returns 0,0
 }

Anyone know what the problem might be?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Setting Scroll View Width GUILayout 1 Answer

Can someone help me fix my Javascript for Flickering Light? 6 Answers

folding in mono develop 1 Answer

what's the problem? (ninja.js) 0 Answers

Make a sphere face only one direction? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges