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Question by elpuerco63 · Nov 09, 2014 at 10:02 PM · parentinstantiate-objects

Instantiated child object incorrect transform

I've been at this days and days now and just cannot get my instantiated objects to appear in my scene in the correct place.

I have a main object at 107.5788, 0, 0

Then a child of this at 0, -0.02301085, 0

Then I try to attach a sphere to the child like this:

GameObject obj = (GameObject)Instantiate (MyObjectPrefab.transform, new Vector3 (-0.07983949f, -0.1397555f, 0.6569034f)], MyObjectPrefab.transform.rotation);

obj.transform.parent = hit.collider.gameObject.transform;

But no matter what I do the sphere seems to be getting place in world reference so appears way off to the left and tiny.

I just cannot get it to accept that the sphere should be attached to the child even when I set its parent?

Can anyone help please?

Thanks in advance

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Answer by robertbu · Nov 09, 2014 at 10:05 PM

I'm assuming that this value 'new Vector3 (-0.07983949f, -0.1397555f, 0.6569034f)' is the local coordinate you want to place your object. If so, do it this way:

 GameObject obj = (GameObject)Instantiate (MyObjectPrefab.transform, Vector3.zero, MyObjectPrefab.transform.rotation);
 obj.transform.parent = hit.collider.gameObject.transform;
 obj.transform.localPosition = new Vector3 (-0.07983949f, -0.1397555f, 0.6569034f);
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avatar image elpuerco63 · Nov 09, 2014 at 10:44 PM 0
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Hi thanks for the suggestion, appreciated.

O$$anonymous$$ I tried that but the sphere still appears off to the left, no change :-(

I then thought maybe I should set the parent as the main object but then I don't even get the sphere to appear :-(

Its doing my nut in...:-(

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