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This question was closed Aug 29, 2015 at 12:37 AM by getyour411 for the following reason:

Problem is not reproducible or outdated

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Question by thevraptor · Nov 10, 2014 at 04:18 AM · treestree-paintingterrain-treesplacingterraintoolkit

Terrain Tree Placing is Broken

I have a terrain in the game world. I go into placing trees mode with the Terrain Toolkit, and I make a new tree in there, using a prefab I made from a model. I select it and mouse over on the terrain. The blue circle is there, but when I click, nothing happens. Not a single tree gets placed. I go over to the console and it says:

The tree medium tree 1 couldn't be instanced because the prefab contains no valid mesh renderer UnityEditor.HostView:OnGUI()

The prefab already has a mesh renderer attached, so I have no idea what Unity is talking about.

Screenshots, if they help: http://i.imgur.com/EP20AE0.png http://i.imgur.com/IoeGjAT.png

Please help!

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avatar image jandl · Dec 13, 2014 at 04:40 PM 0
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I join the club. I bought (Detail Flowers) asset that claims to be ready for terrain painting and it does not instantiate any flower. When I drag & drop the prefab to the scene I can see it, so I guess it must be due to the Unity related ins$$anonymous$$d of asset related.

$$anonymous$$y error says:

 The tree Prefab_Fl_01 couldn't be instanced because the prefab contains no valid mesh renderer
 UnityEditor.HostView:OnGUI()
 

Any ideas?

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