Hi, How would I go about adding a random rotation to a transform.rotation ? Everything I have tried has not worked (It needs to be a Quaternion)
transform.rotation = Quaternion.Euler(Random.range(0,360),Random.range(0,360),Random.range(0,360));
Hi, How would I go about adding a random rotation to a transform.rotation ? Everything I have tried has not worked (It needs to be a Quaternion)
transform.rotation = Quaternion.Euler(Random.range(0,360),Random.range(0,360),Random.range(0,360));